As infamously difficult as the Ride Chaser segment of Volt Kraken's stage is (especially if you're gunning for the Falcon Armor part) the rest of the stage rewards the player with a ton of extra lives.
Despite the game being presented as a Timed Mission, you can take as much time as you want during stages, as time only ticks down when you enter a stage.
Not a whole lot, but if you invested heavily in Zero, and the plans to stop the Colony Drop fails, X has 4 heart tanks (though he'll need Gaea and Falcon Armors to reach them) to help give him some extra health to help against enemies he isn't ready for.
Amazing Technicolor Battlefield: The "Zero Space" stages.
All the Worlds Are a Stage: Zero Space, the final area of the game, consists of levels that appeared in prior games in the series, including Quick Man's stage elements from Mega Man 2, a boss fight with the Shadow Devil (a new version of the Yellow Devil fought in the first Mega Man), and a retooled version of Sigma's first fortress stage from X1, with a boss fight against Rangda Bangda from the second fortress stage at the end.
Only Spike Rosered and Dark Necrobat are truly assholes among the bosses. Their last request is to be Mercy Killed before they go insane.
Alas, Poor Villain: A few Mavericks went out of control due to the Sigma Virus infections, while others, such as Spiral Pegasus and Tidal Whale lost their will to live, and Burn Dinorex was consumed by paranoia.
Advancing Boss of Doom: In Tidal Whale's stage, there is a battleship that serves as a Mini-Boss that chases you 3/4s of the level.
He is absent for the rest of the X series, except for a cameo in X6
Dynamo disappears halfway into the game with no mention of him at all at the end.
However, in the Zero series, Copy-X runs a city called "Neo Arcadia" with no mention of Elysium. This seemed to allude to the possibility of X (or Copy-X, who was originally supposed to be X himself) building it in the Mega Man Zero series.
In X's ending if Zero went Maverick, he mentions wanting to build a utopia called " Elysium".
#MEGAMAN X5 ONLINE SERIES#
But then the X series continued on, and there is little to no mention of Wily ever since.
Since X5 is supposed to be the final X series game, the franchise would have gone full-circle with the implication that Dr.
Burn Dinorex/Mattrex gives Ground Fire to X, and Quake Blazer to Zero is weak to Spiral Pegasus's weapons.
Dark Necrobat/Dark Dizzy gives Dark Hold to both X and Zero is weak to Shining Firefly's weapons.
Spike Rosered/Axle the Red gives Spike Ball to X, and Twin Dream to Zero is weak to Burn Dinorex's weapons.
Spiral Pegasus/The Skiver gives Wing Spiral to X, and Wind Shredder to Zero is weak to Dark Hold.
Tidal Whale/Duff McWhalen gives Goo Shaver to X, and Flying Splasher to Zero is weak to Crescent Grizzly's weapons.